KAIJU CRUSH DEVLOG 04/24/2015 – CREATING A KAIJU

We put a lot of time and thought into creating the characters for Kaiju Crush. Here is a quick breakdown on how we build one of our lovable kaijus. 1. Based on the design and vision we create a concept sketch of the character to give us an idea of the shapes and details. 2. Using the concept as a guide, the 3D mesh is molded in 3D Studio Max.…

Read more Leave a comment

KAIJU CRUSH DEVLOG 04/10/2015 – CREATING AN ENVIRONMENT BACKGROUND

Kaiju Crush will stomp it’s way through many iconic cities of the world and so we thought we would share our process when creating these backgrounds. We have used the New York scene for this post. Based on references of the city, a rough concept sketch with all the elements are created in a scene. The buildings are basically comprised of low poly cubes with bends and taper modifiers applied.…

Read more Leave a comment

Environments: Round and back again

Now that we were set on Dimetric as a camera angle we looked at everything else we had been doing. We took our tiled based world one step further by introducing a dimetric camera and giving the environment perspective while maintaining our creation system. The results were very encouraging and we felt we were close to locking down the levels. Thought we’d give you a quick run through how we…

Read more Leave a comment