We felt it wasn’t enough to just give the player a RIG with a special attack. We wanted to introduce a CO or commanding officer that could be paired with the unit and would also have a special ability. Drawing from a previous game idea’s universe we came up with our COs and their unique backgrounds/stories.
Obviously this was a very early style and our overall look had gone through several iterations from where we started. We basically took the concept above and refined it by going vector and sharpening the features and the body style.