Environments: Round and back again

Now that we were set on Dimetric as a camera angle we looked at everything else we had been doing. We took our tiled based world one step further by introducing a dimetric camera and giving the environment perspective while maintaining our creation system. The results were very encouraging and we felt we were close to locking down the levels. Thought we’d give you a quick run through how we create a level.

Finished map

Step 1: Setup grid to iPad display dimensions

Step 2: Mark out the pathways in grey. Everything in brown is land.

Step 3: Lay down tiles to create background and pathways

Step 4: Populate with objects

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